30 03 2018

xARM: Aspect and Resolution Master

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Reviewed by

No more disappointments

No more disappointments when you build your game and you end up seeing your UIs not placed on where it should be placed because of the difference of screen aspect ratio, DPIs, and resolution.
This is such a really great tool for mobile game developers as it instantly enables them to see what their game will actually look like on the device, this value itself is really amazing to have as you as a developer will be sure that your users will have the same experiences together regarding to what they see on their screens. The tool supports a lot of devices from Android, iOS, then to Windows. You can even create your own custom screen resolutions. Aside from the OS`s this also supports phones, tablets, even mini-phones. From the tool you can also take screenshots already which is a handy feature for making promotional materials as you don`t have to put together a smart-phone looking like promotional material, or just build the game and take screenshots directly from the phone which is time consuming. It is also well documented, so you`ll easily get used to the things the tool offers.

Overall, I recommend this asset for people who wants to make games that will be deployed on multiple resolutions. This is really a must-have so that no UI is placed incorrectly in some phones, or any of that problems that comes with games that supports multiple resolutions.

Points:
- Well written documentation
- Has a tool for taking screenshots with the size of the phone target you want directly from Unity
- Supports wide range of devices and resolutions
- Easy to use


692

No more disappointments when you build your game and you end up seeing your UIs not placed on where it should be placed because of the difference of screen aspect ratio, DPIs, and resolution.
This is such a really great tool for mobile game developers as it instantly enables them to see what their game will actually look like on the device, thi
No more disappointments when you build your game and you end up seeing your UIs not placed on where it should be placed because of the difference of screen aspect ratio, DPIs, and resolution.
This is such a really great tool for mobile game developers as it instantly enables them to see what their game will actually look like on the device, this value itself is really amazing to have as you as a developer will be sure that your users will have the same experiences together regarding to what they see on their screens. The tool supports a lot of devices from Android, iOS, then to Windows. You can even create your own custom screen resolutions. Aside from the OS`s this also supports phones, tablets, even mini-phones. From the tool you can also take screenshots already which is a handy feature for making promotional materials as you don`t have to put together a smart-phone looking like promotional material, or just build the game and take screenshots directly from the phone which is time consuming. It is also well documented, so you`ll easily get used to the things the tool offers.

Overall, I recommend this asset for people who wants to make games that will be deployed on multiple resolutions. This is really a must-have so that no UI is placed incorrectly in some phones, or any of that problems that comes with games that supports multiple resolutions.

Points:
- Well written documentation
- Has a tool for taking screenshots with the size of the phone target you want directly from Unity
- Supports wide range of devices and resolutions
- Easy to use
No more disappointments
Date published: echo/date("d/m
5