02 06 2018

UMotion Pro - Animation Editor

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Reviewed by

What are you waiting for? Get this !

You know, I had a background of animation development before i get involved with Unity, both were and are hobby but, the day i moved away from mocap and motion builder and I started working with unity, i thought to myself "Just Great, NO MORE fiddling with key frames, mocap data, TO HELL WITH IK!" but....
The more time passed, the more i found myself wondering about top AAA quality game production. There are tons of MOCAP data out there, some for free some for buy, but, they are always lacking a key component : being fabricated for YOUR game. what do i mean by that? most of the MOCAP data are generic animations, like walking, running, attacking, die, jump, hold on a cup, fire the gun, etc etc. Now, think about it, how did they born? A guy or girl wears a mocap suit and plays the role and the animation is being recorded. Now, what if your character is shorter than the actor? What if your character if FAT? What if your character has longer legs with shorter hands?
As you guess, those prefabricated animations wouldn't look nice. What choices would you have now? Through away the animation, pay a guy for manually generate animations PER character for your game? Or just close your eyes on the awkward looking animation and go with it?
No, the AAA solution would be to import your character AND animations in a third party software suited for this like Motion Builder. But hey, it means learning AND having another software in out arsenal ! YAH, up until now, this was the only choice. BUT NO MORE.
This asset brings the most important parts of Motion Builder RIGHT INTO UNITY ! Animation layers would let you add key frames ON TOP OF mocap data without the need for tweaking those nasty frame by frame key frames! Not only that, but the ability to add IK on top of a pre generated animation, being it manual animation or mocap, is a must have. You would find that this asset would save you not only from learning and working between different softwares but also will save hours upon hours tweaking and manipulating animations to correct those small false positions or rotations in them,


695

You know, I had a background of animation development before i get involved with Unity, both were and are hobby but, the day i moved away from mocap and motion builder and I started working with unity, i thought to myself "Just Great, NO MORE fiddling with key frames, mocap data, TO HELL WITH IK!" but....
The more time passed, the more i found
You know, I had a background of animation development before i get involved with Unity, both were and are hobby but, the day i moved away from mocap and motion builder and I started working with unity, i thought to myself "Just Great, NO MORE fiddling with key frames, mocap data, TO HELL WITH IK!" but....
The more time passed, the more i found myself wondering about top AAA quality game production. There are tons of MOCAP data out there, some for free some for buy, but, they are always lacking a key component : being fabricated for YOUR game. what do i mean by that? most of the MOCAP data are generic animations, like walking, running, attacking, die, jump, hold on a cup, fire the gun, etc etc. Now, think about it, how did they born? A guy or girl wears a mocap suit and plays the role and the animation is being recorded. Now, what if your character is shorter than the actor? What if your character if FAT? What if your character has longer legs with shorter hands?
As you guess, those prefabricated animations wouldn't look nice. What choices would you have now? Through away the animation, pay a guy for manually generate animations PER character for your game? Or just close your eyes on the awkward looking animation and go with it?
No, the AAA solution would be to import your character AND animations in a third party software suited for this like Motion Builder. But hey, it means learning AND having another software in out arsenal ! YAH, up until now, this was the only choice. BUT NO MORE.
This asset brings the most important parts of Motion Builder RIGHT INTO UNITY ! Animation layers would let you add key frames ON TOP OF mocap data without the need for tweaking those nasty frame by frame key frames! Not only that, but the ability to add IK on top of a pre generated animation, being it manual animation or mocap, is a must have. You would find that this asset would save you not only from learning and working between different softwares but also will save hours upon hours tweaking and manipulating animations to correct those small false positions or rotations in them,
What are you waiting for? Get this !
Date published: echo/date("d/m
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