28 01 2019

UMotion Pro - Animation Editor

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Reviewed by

Amazing in every aspect possible

UMotion Pro Animation Editor is in every way a milestone in Animation and should be the new standard.

This is rock solid software. Far better engineering that Unity itself. It is Incredibly detailed, highly-developed software. "Full-featured" in terms of UX and animation engineering. UMotion has a remarkably low price for what it all features, I guess this is an "intro price", three or four hundred dollars would be what it could be really worth.

There are astounding documentation and support. It's the gold standard for tutorials (video & written) and component-by-component documentation about Animation "as simple as possible". UMotion makes it as simple as humanly possible. If (like me) you are a software engineer, and you need to occasionally animate something, this is the perfect solution. If you are a professional animator, I guess you will find UMotion incredibly useful (for a few dollars!) for tweaking, or indeed, animating right in Unity.

Thirdly a critical use of UMotion - if you have subtle "in-place" animations which interact with your scenery: it is a nightmare to get these spot-on. UMotion perfectly solves this problem and is worth the price to do so. There are two ways to animate: (A) simply move "each joint", raw animation. (B) using the IK system, essentially "grab a body part and move it about" and the software will work out how to achieve that position for you. UMotion achieves both A and B.

UMotion is practically becoming the key when making Animation in Unity


699

UMotion Pro Animation Editor is in every way a milestone in Animation and should be the new standard.

This is rock solid software. Far better engineering that Unity itself. It is Incredibly detailed, highly-developed software. "Full-featured" in terms of UX and animation engineering. UMotion has a remarkably low price for what it all feat
UMotion Pro Animation Editor is in every way a milestone in Animation and should be the new standard.

This is rock solid software. Far better engineering that Unity itself. It is Incredibly detailed, highly-developed software. "Full-featured" in terms of UX and animation engineering. UMotion has a remarkably low price for what it all features, I guess this is an "intro price", three or four hundred dollars would be what it could be really worth.

There are astounding documentation and support. It's the gold standard for tutorials (video & written) and component-by-component documentation about Animation "as simple as possible". UMotion makes it as simple as humanly possible. If (like me) you are a software engineer, and you need to occasionally animate something, this is the perfect solution. If you are a professional animator, I guess you will find UMotion incredibly useful (for a few dollars!) for tweaking, or indeed, animating right in Unity.

Thirdly a critical use of UMotion - if you have subtle "in-place" animations which interact with your scenery: it is a nightmare to get these spot-on. UMotion perfectly solves this problem and is worth the price to do so. There are two ways to animate: (A) simply move "each joint", raw animation. (B) using the IK system, essentially "grab a body part and move it about" and the software will work out how to achieve that position for you. UMotion achieves both A and B.

UMotion is practically becoming the key when making Animation in Unity
Amazing in every aspect possible
Date published: echo/date("d/m
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