26 01 2019
If you use vegetation in your game, you need Vegetation Studio!
Vegetation Studio is an awesome suite of tools that allow you to populate any size and number of terrains with grass, trees, vegetation and whatever else you like. It works a bit differently than most other tools of this kind.
Instead of painting in vegetation with brushes, or placing it manually, you set up rules that generate the desired vegetation where needed, procedurally. You can also mask stuff in or out with vectors, bitmaps or using the terrain textures.
This is a very fast way to work with vegetation on both small and large areas, and as a bonus, you also get full manual control over every placed item if you want to. The brushes that paint in vegetation are there, and you can drag around individual tufts of grass if you like - it’s just that you’re going to be doing that on the important parts of the terrain, where extra artistic touch is needed.
Vegetation Studio is simple to use, very efficient and already a polished product in its very first release, with plenty of advanced features already built in. Also, it’s ridiculously fast, to the point where you can throw just enormous amounts of stuff at the terrain and have it render quickly, even to several hundred meters distance. This surprising ability to render more vegetation to the camera than I’ve ever seen done before in Unity comes from using the new instanced indirect API, but also the advanced culling features and plenty of highly optimized, multithreaded code.
It’s the obvious choice for any kind of VR project that needs vegetation. The integration with other tools is already good. The developer is adding support for more third party systems and refining his code and expanding his own feature set, things can only get better from here! If you use vegetation in your game, you need Vegetation Studio!