30 08 2020

I2 Localization

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Reviewed by

excellent localization tool

I`ve been using the tool for managing translations among multiple people and groups. It exports to a google sheets which makes it easier to share with translators without having to surrender the source code of my game to someone! Or working out of confabulated formats and ways.

It`s completely compatible with google drive and you can set it up so your live games can pull from the google drive localizations on start so you`re able to make rapid changes in a production enviornment. Not many tools can do that.

It includes ways to also localize assets based on whats chose and able to switch fonts to the font that`s needed for that particular language. I was able to do EFIGS and asian languages without having to code much more.

It integrates with TextMeshPro as well which I totally suggest using over the built in UI system.

It comes with Google Translation auto support which is good for creating the very basic layout of the translations and then you can send it to translators, it makes the process easier because then they have a template to sort of work with and you can also set up the fonts and everything at the same time on your end. It speeds up the whole process and I don`t know how the heck I would ever release multilanguage games without it.

It`s $45 price is completely worth it, especially if you consider thats less than an hour of the average going rate of a professional programmer. You`re getting a lot for your money and saving yourself WEEKS of coding and bugs just to make your own solution that`s not even half as good.


716

I`ve been using the tool for managing translations among multiple people and groups. It exports to a google sheets which makes it easier to share with translators without having to surrender the source code of my game to someone! Or working out of confabulated formats and ways.

It`s completely compatible with google drive and you can set
I`ve been using the tool for managing translations among multiple people and groups. It exports to a google sheets which makes it easier to share with translators without having to surrender the source code of my game to someone! Or working out of confabulated formats and ways.

It`s completely compatible with google drive and you can set it up so your live games can pull from the google drive localizations on start so you`re able to make rapid changes in a production enviornment. Not many tools can do that.

It includes ways to also localize assets based on whats chose and able to switch fonts to the font that`s needed for that particular language. I was able to do EFIGS and asian languages without having to code much more.

It integrates with TextMeshPro as well which I totally suggest using over the built in UI system.

It comes with Google Translation auto support which is good for creating the very basic layout of the translations and then you can send it to translators, it makes the process easier because then they have a template to sort of work with and you can also set up the fonts and everything at the same time on your end. It speeds up the whole process and I don`t know how the heck I would ever release multilanguage games without it.

It`s $45 price is completely worth it, especially if you consider thats less than an hour of the average going rate of a professional programmer. You`re getting a lot for your money and saving yourself WEEKS of coding and bugs just to make your own solution that`s not even half as good.
excellent localization tool
Date published: echo/date("d/m
5