I`ve got a bit of a research fetish for event systems. I feel like i`ve tried them all in order to create that perfect `nirvana` game pattern where code writes effortlessly and everything is loosely decoupled and extendable. Event dispatcher is one of several event messaging systems i really enjoy working with. In fact i would say if you are lookin ...read more.
I`ve worked with a lot of different pathing/camera related assets. Curvy splines is one of the ones i`ve used in actual commercial games and to create the kind of effects i need. There are many possible uses for curvy spline. It is basically great anywhere you need to have a gameobject follow a specific path and be able to slow and speed up or reve ...read more.
There are quite a few great assets on the unity asset store that i like to include in my projects. One however stands out above all the rest. In fact i would say i would give up nearly all my other assets before i would ever want to part with odin. If you are a real beginner or just working on small projects, you will not really understand the full ...read more.
World creator is a very capable and powerful tool but what really sets it apart from the competition is its full feature capability. for me, the most important features are built-in tiling and masks. The masks can be drawn and edited in realtime within the editor, so you don`t need to load a new mask every time you make an edit so you can ...read more.
I`ve been using the tool for managing translations among multiple people and groups. It exports to a google sheets which makes it easier to share with translators without having to surrender the source code of my game to someone! Or working out of confabulated formats and ways. it`s completely compatible with google drive and you ...read more.
I am working as a cg artist and it's really hard to work on building a complete environment in unity 3d from scratch. And that too when we are looking into creating open world large environments based on multiple instances of vegetation. That's when i heard about gaia from one of my colleagues and i immediately downloaded it to experience ...read more.
Gaia is one of the best assets available for fast terrain and world generation without sacrificing quality and artistic control. Before the pros, one of the biggest con of this asset that i personally faced was a lack of good documentation and tutorial given how huge the asset is both in size and functions. There is no official scripting or part by ...read more.
Dotween is a tweening library, it allows you to easily create tweens for movement, fading, rotations etc. this is a great asset for every game developer out there. pros * you can animate anything with this. You can even draw, animate paths. * you don't have to use unity's built-in animator ...read more.
Hiring a pixel artist to make custom characters for your games is very expensive. I know that artists spend lot of time and effort on their art, but getting a full set of characters for your rpg can cost thousands of dollars! Considering that you probably don't want to spend months of your salary on artwork, premade packs are the way to go. ...read more.
I bought this one from unity asset store, because i am creating a swiping game that uses card system. there's a lot of shader editor in asset store, and one that win unity asset awards 2017, amplify shader editor. but that asset is mostly focused on 3d model while shadero is mostly 2d. This one is quite popular too. ...read more.
This asset is a very good pack and well suited for making flying games out of it. It contains a well-rounded assortment of art, models, custom shaders and materials, music and a ready to use controller. also included are a basic main menu and playing scene. The gameplay scene contains mechanics for flying, landing and collecting i ...read more.
This asset is amazing and it's well documented so easy to learn. many ask why spend so much money on a shader editor? First, programming shaders aren't easy, i have tried it but it's just too hardcore for me and it takes a lot of time and practice to master and even optimize your own handwritten shaders. With amplify ...read more.