I've been looking a long time for an inventory system, and i finally found this gem. At first, i was skeptical about the price tag, and after wasting money on a few failed assets, i was reluctant to take any chances. however, this package offers more than just an inventory system, it comes with a complete vendor system; armor ...read more.
Vegetation studio is an awesome suite of tools that allow you to populate any size and number of terrains with grass, trees, vegetation and whatever else you like. It works a bit differently than most other tools of this kind. instead of painting in vegetation with brushes, or placing it manually, you set up rules that generate t ...read more.
You know, i had a background of animation development before i get involved with unity, both were and are hobby but, the day i moved away from mocap and motion builder and i started working with unity, i thought to myself "just great, no more fiddling with key frames, mocap data, to hell with ik!" but.... the more time passed, the ...read more.
If you want to make a low-poly game, it can be definitely a good candidate for your manual plant selection. there are ready prefabs which they look cute and can be used simply. there are plenty of bushes, trees, palm trees, rocks, cactuses, flower buckets and potted plants. there are a separate textures folders which ...read more.
No more disappointments when you build your game and you end up seeing your uis not placed on where it should be placed because of the difference of screen aspect ratio, dpis, and resolution. this is such a really great tool for mobile game developers as it instantly enables them to see what their game will actually look like on the device, ...read more.
I must say i really hate most `packages` in the asset store as they always have a lot of bad stuff, either poorly packaged, undocumented, some assets are not working correctly on import (e. G shaders hence having pink materials in models), and a lot more horrible stuff. What`s more is that most of these packages are priced so high that you regret b ...read more.
This pack is definitely a great solution for anyone looking to build a simplified game based on cartoon style. The models are very well balanced, combining with each other and not leaving that feeling that `this piece does not belong to this place`. The package is made with passion. Usefull for different game genres and a seamless integration with ...read more.
Tested with the unity version 2017. 0. 3 and works without any type of error. 80s shoot em up kit is ideal for the creation of any type of retro 2d style spaceship game. If you have always dreamed of making a gradius style game, r-type, etc. This is your asset. Easy to configure and compatible to make a pc / mobile game. ...read more.
After many positive reviews for very good assets, this is the first time i take the time to actually review a bad asset. it sometimes happens that assets are outdated or simply not skillfully done but this asset is next to worthless. i went in thinking that, given a mesh, it would `generate` the colliders automatically. Tha ...read more.
In the past, i had my own `indie` way to distribute new versions and patches, which was simply to rebuild everything and be done with it. after having started using patch, the flow and the process behind releasing new versions, patching and updating my games became much more `professional`. the asset is quite easy to use and it is s ...read more.
What a brilliant asset! `hierarchy plus + note / highlight / selection` sits perfectly over the quite user-friendly and intuitive unity editor and makes it pop up back to life. the package nicely adds automatic highlighting, tagging and icons for all the default components. Each game object can be customized individually for its use ...read more.
I gave this asset a try just for fun and i found myself quite surprised to actually end up using it in my project. versioning is a `good-to-have` but that usually comes either when you want to finally reach the fabulous `v1. 0. 0` or when you have already released. for me, i would usually just manually update the version number when ...read more.