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Highlight Plus 20/Oct/2021 Price: Web demo** Visual Features **- Outline color, alpha and >- Outer glow color, width, alpha, animation speed, dithering, >- Inner glow color, width and >- Overlay color, alpha and animation >- See-Through effect intensity, tint color and objects keep their correct additional colored border >- Target effect with customizable transition, animation, texture and compatible with Skinned addition to highlight a target you can now focus attention to any number of locations with this new >- Hit/Flash effect with customizable color, intensity and fade out >** Other features **- Preview effect in Editor (no need to go into play >- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer >- Option to trigger by entering a >- Can exclude specific >- Event system to fine-control automatic >- Fade >- Copy settings into reusable >- Works with normal, skinned meshes and LOD >- Works with orthographic and perspective cameras as well as with multiple >- Safe: does not modify object materials, shader nor >- Performant: this is not a full screen image >- Ordered details - 4 quality >** Platform compatibility **Built-in / Standard pipeline (Unity >- Compatible with Mac, Windows, Android, iOS, >- VR >- Super fast on >Universal Rendering Pipeline (Unity >The asset includes a version designed for Universal Rendering Pipeline as >Note: Highlight Plus works with meshes (3D or >For Sprite highlighting use Highlight Plus >Check out our other >Support Forum Asset Store Marketplace Unreal Unity Manufactured by: Kronnect 7.0 Product ID: 77254 35 2 7 7 5 1

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Highlight Plus(exclu)


uploaded by Anon_980 , Last change: 20-10-2021
Published: 28.0 MB, Publisher: Kronnect
Price: $35.00 USD - Size: 28.01 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: 28.0 MB | Price: $35.00
Publisher: Kronnect
Latest Release:28.0 MB
Size:28.0 MB
Compatible:28.0 MB
Description:

Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to any 3D object in your scene.
HP has been designed with platform compatibility and performance in mind, as well as versatility.


Web demo


** Visual Features **


- Outline color, alpha and width.

- Outer glow color, width, alpha, animation speed, dithering, multi-colored.

- Inner glow color, width and intensity.

- Overlay color, alpha and animation speed.

- See-Through effect intensity, tint color and alpha.
Occluded objects keep their correct depth.
Plus additional colored border option.

- Target effect with customizable transition, animation, texture and color.
Also compatible with Skinned Meshes.
In addition to highlight a target you can now focus attention to any number of locations with this new feature.

- Hit/Flash effect with customizable color, intensity and fade out duration.



** Other features **


- Preview effect in Editor (no need to go into play mode).

- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.

- Option to trigger by entering a volume.

- Can exclude specific submeshes.

- Event system to fine-control automatic mode.

- Fade in/out.

- Copy settings into reusable profiles.

- Works with normal, skinned meshes and LOD groups.

- Works with orthographic and perspective cameras as well as with multiple cameras.

- Safe: does not modify object materials, shader nor mesh.

- Performant: this is not a full screen image effect.

- Ordered see-through.
More details here.

- 4 quality levels.



** Platform compatibility **


Built-in / Standard pipeline (Unity 2018.4+)

- Compatible with Mac, Windows, Android, iOS, WebGL.

- VR compatible.

- Super fast on mobile.


Universal Rendering Pipeline (Unity 2019.3+)

The asset includes a version designed for Universal Rendering Pipeline as well.


Note: Highlight Plus works with meshes (3D or 2D).


For Sprite highlighting use Highlight Plus 2D.


Check out our other assets.

Support Forum



You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

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