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InTerra ~ Terrain Features 11/Oct/2021 Price: It was designed to be as realistic and seamless as possible and it will help you to create very diverse and unique is also very easy to use, there is no need for script attachment, you just choose the shader as you can see in the There are also a lot of options for Terrain texturing so you can hide the texture repetition, use heightmap blending, triplanar mapping or automatic steep slopes >There are four shaders included -The Standard and the Diffuse shader for Objects into Terrain integration (the integration also works with the Unity Terrain >And the Standard and Diffuse shader for Terrain (which are basically just like Unity Terrain shaders but with additional >All shaders are shader model and were originally designed for PC(Windows) but were also successfully tested on Linux and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile >You can see the list of the shaders features in Technical >If you have any questions or problems you can visit InTerra Forum >Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity Asset Store Marketplace Unreal Unity Manufactured by: Ineffabilis Arcanum 1.3.0 Product ID: 79270 35 2 42 42 5 1

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InTerra ~ Terrain Features(exclu)


uploaded by Anon_1270 , Last change: 11-10-2021
Published: 93.2 MB, Publisher: Ineffabilis Arcanum
Price: $35.00 USD - Size: 93.19 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: 93.2 MB | Price: $35.00
Publisher: Ineffabilis Arcanum
Latest Release:93.2 MB
Size:93.2 MB
Compatible:93.2 MB
Description:

The main feature of this Asset is the visual integration of Objects into Terrain.

It was designed to be as realistic and seamless as possible and it will help you to create very diverse and unique terrains.
It is also very easy to use, there is no need for script attachment, you just choose the shader as you can see in the video.

There are also a lot of options for Terrain texturing so you can hide the texture repetition, use heightmap blending, triplanar mapping or automatic steep slopes texturing.


There are four shaders included -

The Standard and the Diffuse shader for Objects into Terrain integration (the integration also works with the Unity Terrain shaders).

And the Standard and Diffuse shader for Terrain (which are basically just like Unity Terrain shaders but with additional features).

All shaders are shader model 3.0 and were originally designed for PC(Windows) but were also successfully tested on Linux and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile devices).

You can see the list of the shaders features in Technical details.


If you have any questions or problems you can visit InTerra Forum Thread.


Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.

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Anon_201 + - date: 2021/10/19 : 04:58:59pm - Version: 1.3.0
Anon_2111 + - date: 2021/10/11 : 12:40:07pm - Version: 1.3.0
Anon_2960 + - date: 2021/09/02 : 12:50:44pm - Version: 1.2.0
Anon_3770 + - date: 2021/08/31 : 11:54:57pm - Version: 1.2.0



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